Website powered by

Old Hammer

Attempt at an alternative to photogrammetry (in terms of texturing). I took high-res pictures of the hammer from all angles and manually pasted them onto the uv map, then blended the seams and neutralized the lighting.

Modeled in Maya, textured in Substance Painter.

Time: ~1 day

Old Hammer (free - photobashed - gameready)

Manually assembled base texture

Manually assembled base texture

Final texture.

Final texture.